How to create a new ruleset - step by step These instructions are for a Unix or Linux installation. The components of the ruleset collection are: actions (new in freeciv-3.2)īuildings cities effects game governments nations styles techs terrain units script serv How to introduce your ruleset collection. The ruleset collection files A Ruleset consists of a collection of configuration files. Properties of buildings are still rather inflexible.Ĭheck the ruleset forum for asking questions.Properties of units and advances are now fairly well generalized.Units have a field, "roles", which is like "flags", but determines which units are used in various circumstances of the game (rather than intrinsic properties of the unit).For example: units depend on advances specified in the techs file. Some rule files have dependencies on other files.This is so that its clear when you are using modified rules and not the standard ones. Instead you should copy them to another directory and edit the copies. You should **not** edit the existing files in the "civ2civ3", "classic", "civ1", "civ2", or other directories part of freeciv distribution. The ruleset files in the data directory are user-editable, so you can modify them to create modified or custom rulesets without having to recompile Freeciv. The server command specifies in which directory the ruleset files are to be found. The command "./freeciv-server -r data/rv" just reads a file which uses this command (as well as a few of the standard server options). Rulesets are specified using the server command "rulesetdir". They handle sending correct commands to their internal server - most ruleset users need not to be concerned about below server-side setup. Overview of Editing a Ruleset Most clients provide simple list of available rulesets to choose from for local games. It is intended as developer reference and for people wanting to create/compile alternative rulesets for Freeciv. This page partially describes the contents of a ruleset collection. 3.1 How to test your ruleset for errors.3 How to create a new ruleset - step by step. 2 How to introduce your ruleset collection.
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